tag:blogger.com,1999:blog-369026563715179581.post2713773838298918589..comments2023-05-04T18:35:30.525-07:00Comments on Adam Spragg Games: Hidden in Plain Sight -- published and roundup...Admanhttp://www.blogger.com/profile/01581590650386705644noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-369026563715179581.post-27451633735373051132011-11-28T07:21:24.932-08:002011-11-28T07:21:24.932-08:00Glad my legal humor wasn't lost in text.
Free...Glad my legal humor wasn't lost in text.<br /><br />Free aim? Wow, that sounds much harder. I'll trust you on that for now, but reserve the right to to complain later.<br /><br />I know how much work online would be, I'll layoff that one.<br /><br />Thanks for fixing the bug.Benhttps://www.blogger.com/profile/12143140963531475996noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-74411230444957326592011-11-27T09:17:39.312-08:002011-11-27T09:17:39.312-08:00Yeah... I know about the crash in Death Race, and...Yeah... I know about the crash in Death Race, and it's been fixed locally. But it will take a few weeks before it actually gets pushed out as a patch, unfortunately. (Code 4, by the way, is just a catch-all "something went wrong").<br /><br />The problem happens, I think, when two people are aiming at the same character. The first person fires, and the character dies. The second person then moves his cursor off the dead body.<br /><br />It's a bummer to release a game with a bug like that in it, but what can you do.<br /><br />I've actually change Death Race to be "free-aim" instead of pushing up and down to select characters.<br /><br />I'm reviewing a couple ideas for Assassin and Catch a Thief. Will continue to think about it.<br /><br />I'm actually closer to 40 than 30(unfortunately) and do have a kid (fortunately), and I do know how hard it is to get people together to play. I just know that adding online multiplayer will be months of work, and it simply isn't worth my time. Sorry.<br /><br />Your legal disclaimer made me laugh. I hope this game makes enough money that someone would want to sue me for some stake in the profits! But thanks.Admanhttps://www.blogger.com/profile/01581590650386705644noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-77520269911153116852011-11-27T09:04:43.478-08:002011-11-27T09:04:43.478-08:00Adam,
We had a weird error the other day. My son ...Adam,<br /><br />We had a weird error the other day. My son and I were playing. The race was about half way over (it seems like that matters), Player 1 shot but missed, then player two immediately sprinted towards the finish, but about 1 second later a "Code 4" error popped up and the game exited. This happened twice in a row (my son was trigger happy and still learning the intricacies of the game). I'm not sure what Code 4 is but just trying to help you out in case you hear other people getting that.<br /><br />Upon further though I do agree with you about when the race should end.<br /><br />For Assassin, I had one idea (this could be a player option when you start). If the sniper runs out of bullets, all dead sprites could be regenerated (so basically if 8 people have been knifed, then 8 new sprites instantly spawn) and 3 new bullets could be given. You could continue this to some body count (say 30 or something). This gives the Assassin a formal way to win the game. Give some thought to this (or try it out (you can always comment the lines of code out)).<br /><br />Don't take these as negative criticism, just trying to add some fun. <br /><br />For multiplayer, I agree with you that there won't be a lot of other people, I was just thinking of playing with my online friends. I'm assuming your younger (under 30, assumption on my part, may be wrong) and don't have kids yet. It gets hard to get out a lot and see your friends often when you get older (some even move a decent drive away) and its nice just to hook up online once in a while with fun mini games like this so you can talk while you play.<br /><br />And if it makes you feel any better, I make no claims, now or in the future, to any rights for this game due to the contributions presented from this date and any previous date before today. <br /><br />Thanks for listening.<br /><br />BenBenhttps://www.blogger.com/profile/12143140963531475996noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-4326794202259974992011-11-25T14:32:06.300-08:002011-11-25T14:32:06.300-08:00Thanks for your nice comments, Ben!
With Assassin...Thanks for your nice comments, Ben!<br /><br />With Assassin and Catch a Thief, I had a hard time coming up with a scoring system. So I basically left it up to the players to figure out who wins and who loses. Basically, use it as a tool to have some fun, and make up your own rules. It's kind of a cop out, I guess...<br /><br />I think the race game definitely needs to end as soon as the first character (NPC or player) crosses the finish line. <br /><br />Multiplayer is a great idea, but I don't think you'd find a lot of people to actually connect to online. This isn't MW3 or Rock Band with thousands of players playing simultaneously. I wish it was. :)<br /><br />Thanks again. Tell a friend! :)<br />AdmanAdmanhttps://www.blogger.com/profile/01581590650386705644noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-6385795308389747972011-11-25T13:53:08.042-08:002011-11-25T13:53:08.042-08:00Adam,
You have a great game here. I'm glad yo...Adam,<br /><br />You have a great game here. I'm glad you already know about the bug (that was the reason I found your sight).<br /><br />I have one question, or rather something for you to think about. On the Assassin game, my brother and I were trying to see who could rack up more bodies, but the problem is, if the sniper decides to take 3 quick guesses, the other guy doesn't have time to rack up any points. I don't have a fix yet, juts something to think about. <br /><br />On the race game does it make sense to not end the game until a player actually crosses the line, rather than a NPC? Not sure, just something else to think about.<br /><br />You should stick with this game and add more mini-games, you've got yourself a winner here. Online play as an addition would be good too (this would be really nice actually, but I appreciate the increase in coding it would take), however, I really enjoy the party atmosphere with local multiplayer too. <br /><br />Bravo all around. Thanks.Benhttps://www.blogger.com/profile/12143140963531475996noreply@blogger.com