tag:blogger.com,1999:blog-369026563715179581.post8180748491955477214..comments2023-05-04T18:35:30.525-07:00Comments on Adam Spragg Games: Hidden in Plain Sight vs. Spy PartyAdmanhttp://www.blogger.com/profile/01581590650386705644noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-369026563715179581.post-1492879560573143652013-08-24T15:24:52.135-07:002013-08-24T15:24:52.135-07:00Windows:
x360ce working
up to date: directX and vi...Windows:<br />x360ce working<br />up to date: directX and visual C++ , required<br />just run x360ce.exeAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-61176571557068508592013-08-24T10:52:14.321-07:002013-08-24T10:52:14.321-07:00Anyway hope to have it works on windows without xb...Anyway hope to have it works on windows without xbox controllers?<br />Please<br />Nice game anywayAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-37671973821347153622013-02-11T00:53:08.604-08:002013-02-11T00:53:08.604-08:00Spy Party is the Kleenex of the Reverse Turing Tes...Spy Party is the Kleenex of the Reverse Turing Test genre. <a href="http://rgamers.com" rel="nofollow">www.rgamers.com</a>Anonymoushttps://www.blogger.com/profile/09335055874922880644noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-86911905553039687442012-12-30T21:20:04.058-08:002012-12-30T21:20:04.058-08:00Hey Adam, I just heard about your game Hidden in P...Hey Adam, I just heard about your game Hidden in Plain Sight last night, and played it. I think these "psychological behavioral games" are awesome, and I really enjoyed playing with my brother - Great stuff! Note, I may need to play with 2 more people to get a better gist of everything.<br /><br />One favourite was probably Ninja Party, as getting all the statues without looking suspicious is tricky (i.e. do it when you see a NPC crossing one!)<br /><br />Catch a Thief is fun but the hardest, because you have to be choosy with your 3 bullets and the coins don't disappear on touch - perhaps there should be an option to have them disappear?<br /><br />Death Race we really liked, but it's hard not to be caught when you see your rivals reaching closer to the finish. I think I need to play with 4 people instead of 2 on this one! Also, a creative scenario - perhaps have the end of the race be a huge steal i.e. open bank safe, large diamondy heirloom. It might just seem better to put a scenario to a 'just a race'.<br /><br />Knights vs Ninjas - now this is awesome! Though I hated how the Royals were walking into bunches of ninjas! I think this would be too much as a 4 player game. Suggested scenario again, maybe have the Royals visiting a ninja festival or something?!<br /><br />Assassin - this mode is perfect how it is. My only suggestion is to have the scenery change again.<br /><br />So yeah, many of my comments are based on narrative - so sorry about that, I'm just being picky. I hope adding those things, as well as the graphics (bigger sprites etc.) will make for a bigger game!<br /><br />Perhaps you and Chris should work on something ;)voxiehttps://www.blogger.com/profile/09333656533516056549noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-91030079007379327372012-10-11T19:03:20.396-07:002012-10-11T19:03:20.396-07:00Norm, I think you should use the Kleenex to dry of...Norm, I think you should use the Kleenex to dry off the sweaty palms! ;)<br /><br />I usually use the phrase "deception and perception" when talking about SpyParty's core mechanics and asymmetry, and that applies to games of Assassin (The Ship, Assassin's Creed multiplayer), deductive games (Clue(do), Guess Who?), and find-the-guy games (Puji, HIPS, the WiiU Fruit game, etc.). There's actually a list of these games on the SpyParty FAQ page with links, and I add them whenever anybody points out a new one. I also use the phrase "psychological behavioral gameplay" a lot, but that applies to most competitive multiplayer games, so it's not as specific. Sometimes I say "games without space aliens and orcs". :)<br /><br />Anyway, my hope for these kinds of games is people explore more of the psychology and behavior aspects, which probably means steering towards more expression, and away from the easier stuff like powerups and items and whatnot. The smoke bomb in AC is a good example of something that detracts from the psychology in my opinion, for example.<br /><br />I just played Thirty Flights of Loving and replayed Gravity Bone, and I love Brendan's games. I'm going to have him do a map for SpyParty in his style, I think. Those games show you can do a ton with simple human behavior and setting, just by making careful and stylish art and design choices, and you don't have to dive headfirst into as much technology, art, AI, and design as I am with SpyParty.<br /><br />Chris<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-26484375990433029822012-10-11T16:40:48.656-07:002012-10-11T16:40:48.656-07:00Spy Party is the Kleenex of the Reverse Turing Tes...Spy Party is the Kleenex of the Reverse Turing Test genre.Anonymoushttps://www.blogger.com/profile/04871678853127355262noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-46065129422368851182012-10-11T16:12:16.171-07:002012-10-11T16:12:16.171-07:00Oreos: No worries, man. This wasn't directly...Oreos: No worries, man. This wasn't directly solely at you. This game has been out for almost a year now, and I've heard a lot of Spy Party comparisons (some valid and some snidely made in passing). So I just wanted to address it in an "official" sort of way.<br /><br />Norm: :)<br /><br />Alexander: I'm so glad you posted! In prototype of this game, I included a straight Puji game, and playtested it with my friends. We all felt like there was nothing to do. There was no motivation to attack anyone, since doing so would "out" the player with little chance of actually successfully killing someone. When I added the secondary objective, it immediately opened up some layers of strategy.<br /><br />Forgive my blunt statement that "Puji is flawed". Perhaps we just weren't patient enough to uncover the deeper aspects of it. But I'm happy with the addition of statues. And having a hiding place is a fun little addition, to boot.<br /><br />I agree that a name should be given to this genre. "Hidden role" isn't really accurate, and "Reverse Turing Test" is too esoteric... <br /><br /><br />Admanhttps://www.blogger.com/profile/01581590650386705644noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-58213820948680715302012-10-11T15:43:22.700-07:002012-10-11T15:43:22.700-07:00Adam --
I am one of the creators of Puji (along w...Adam --<br /><br />I am one of the creators of Puji (along with Pat Kemp and Matt McKnett.) Like Chris, I'm a big believer in advancing other people's work. Not to sound overly dramatic but it's this building on the works of others that makes humanity advance. Just look at this year's Nobel prize in Medicine: Dr. Yamanaka built on Dr. Gurdon's work and "together" they discovered something that could make many people's lives better.<br /><br />That said, it's really nice when someone gives credit to their inspiration(s.) So thank you for citing our work and thank you for building on it.<br /><br />Some random extra thoughts:<br /><br />+There are some advanced strategies that can make the Puji stalemate end. However, they aren't all very obvious (in fact, I didn't think of many of these.) You can read about them here:<br />http://critical-gaming.squarespace.com/blog/2010/9/8/puji-full-analysis-depth-clarification.html<br />Your addition of statues is a nice IN GAME way of the breaking the stalemate. Puji's advanced strategies must be discovered and created by the player... and not many people discover them. In general I agree about having a secondary objective to force the game to conclusion and encourage hidden players to act out.<br /><br />+On hearing about Puji, many people said, "Oh, kind of like Spy Party?" Hey Chris, do you have a more generic name for this genre? (I'm sure you'd like "Spy Party Games.")<br /><br />+Puji is built on a game idea I wrote for a Career Fair for fifth graders called "Insurgency." It's a two player game, with 1 soldier, 1 insurgent who looks like an AI, and many AIs. The soldier has a single bullet and the insurgent can detonate near the soldier, if she gets close enough. It suffered the same problems as Puji in that there was no secondary goal. The soldier had to figure out who the insurgent was based only on the insurgent's movement. The game often ended with the insurgent patiently waiting, the soldier getting impatient and killing an innocent AI. As a game, it wasn't much fun, but as a political message game, it actually worked quite well.<br /><br />Thanks and good luck with your game.<br /><br />AlexanderAlexander Jhinhttp://www.societygames.comnoreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-63839703042999637392012-10-11T15:36:24.036-07:002012-10-11T15:36:24.036-07:00Boy, that Chris guy really comes off as a jerk; st...Boy, that Chris guy really comes off as a jerk; stamping down on other developers. :)<br /><br />I get sweaty palmed just reading about Spy Party.Anonymoushttps://www.blogger.com/profile/04871678853127355262noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-81972664909990252122012-10-11T15:32:14.099-07:002012-10-11T15:32:14.099-07:00Hi. I was the one posting that comment on your vid...Hi. I was the one posting that comment on your video. And I totally respect your idea and thanks for taking the time to adress this issue. yes "rip-off" is a hard word, sorry for that. but I just wanted (not only me) to know how did you come up with the idea. and you sure answered it, haha. Hope you make more psychological games and thanks again.Orihttps://www.blogger.com/profile/00956047603301845462noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-23584428117271727002012-10-11T14:46:24.965-07:002012-10-11T14:46:24.965-07:00I wondered if this post would show up on your rada...I wondered if this post would show up on your radar... :) Thanks for the comment!Admanhttps://www.blogger.com/profile/01581590650386705644noreply@blogger.comtag:blogger.com,1999:blog-369026563715179581.post-35701889920798450402012-10-11T14:40:15.821-07:002012-10-11T14:40:15.821-07:00Hey Adam, thanks for the kind words, and for takin...Hey Adam, thanks for the kind words, and for taking the time to write up your thoughts on this. I figure I'll just post another quote from the mail I sent you a while back to reinforce how I feel about this issue:<br /><br />"I think psychological behavioral gameplay like I'm trying to explore in SpyParty is a really rich area to mine, and I always encourage developers to get in here and poke around. People ask if I was bummed with AC Brotherhood's multiplayer was released, and the opposite was true: I wish they'd made it more subtle and behavioral and explored the space more so I could learn from it too. That said, if they simply cloned SpyParty exactly in the next version I'd obviously be bummed, not only because hey, that's the game I'm doing, but also I'm doing it because it's the personal expression of the game design I'm interested in, and I think if another designer truly explored their own deep interests and emotions, they'd naturally come up with a different design because all people are different. So, a pure clone indicates a kind of thoughtlessness and cynical approach to creating products, not works of personal expression."<br /><br />So, for the record, I want more games that deeply explore psychological game mechanics!<br /><br />Thanks,<br />ChrisAnonymousnoreply@blogger.com