Sunday, September 9, 2012

Donations Accepted!

Hello Hidden in Plain Sight fans!

I didn't make Hidden in Plain Sight to get rich.  I made it because I thought it sounded like a fun game.  And I've gotten a lot of rewarding feedback that people really seem to like the game.

My goal is to have as many people play the game as possible.  That's why I've set the price as low as possible.

That said, if you like the game, I think you should have the opportunity to pay me what you think it's worth.  I'm sure you'd gladly pay $10 to see a two hour movie.  Or $5 on a snack or coffee.  So if you play this game for an hour and have some laughs with your friends or family, shouldn't that be worth a buck or two?

Click the big button below to pay me for my time.  You don't need a PayPal account and can use a credit card!

Please note that you are NOT ACTUALLY BUYING ANYTHING when you click the button.  You are simply giving me money because you think the game is worth it.



Take my Money!


Remember, this is just a hobby for me.  I love that people are playing the game, and I love the feedback that I've gotten.  I'd rather have more people playing the game and make less money than mess with DRM and charging some fixed amount.

Play the game, enjoy it, and if you like it, throw some money my way.  And hell, even if you don't want to pay, at least leave a message with some feedback (good, bad, or indifferent).

Thanks!

Wednesday, August 22, 2012

IndieCade 2012

Well, it's official.

Hidden in Plain Sight has been nominated as a finalist for IndieCade 2012.

I'm still not exactly sure what that means.  I think I understand that the game will be on display somewhere for the public to play.  I guess it's also up to win one of the awards.  I don't know if there are prizes to be had, or if it's just publicity.  But it's pretty cool.

I'm really honored and flattered, of course.

IndieCade is in early October up in Smell-A.  So I guess I'll cruise up there for at least part of it over that weekend.  Should be fun!

Friday, August 3, 2012

Gamespot

A long time ago, Bad Golf was featured in a Japanese magazine called Famitsu 360.  You can read about that here.  Anyways, one of the other games listed in the same issue was SoulCaster II, by Ian Stocker.

Somehow, I contacted Ian about this, and we got the Japanese translated and talked about it.  That started a bit of an email back-and-forth about upcoming game development and stuff.

Anyways, as it turns out, Ian's latest game "Escape Goat" came out at around the same time as HIPS, and we again found ourselves along side each other in various reviews and "Best XBLIGs of 2011" lists.  So that was kind of neat.

Today, in my daily obsessive searching for news on HIPS, I saw that my game was on the latest episode of a web show called "It Came From Xbox Live" on Gamespot.com.  Sure enough, I check out the link, and see that Ian was an in-studio guest on the show.

He talks about Escape Goat, as well as his previous game Soul Caster II.  Then, for really no good reason I can think of, he takes the time to introduce my game and lead the interviewer on a walkthrough of it.




I'm honored and flattered that he took the time and chose my game to show off.  It's really pretty incredible.

Pretty cool.  I'm definitely in his debt.

Dev article on IndieGamerChick.

I don't think I ever posted this, so thought I would for completeness.  I did a "Tales from the Dev Side" article for IDC a while back.  I don't know how many people read it, but I think it's not awful.

Why Is Conflict Fun?

Monday, July 23, 2012

Updating artwork...

With interest in Hidden in Plain Sight picking up some steam, I have some interest in polishing it up a little.

The weakest part of the game, in my opinion, are the instructions screens for each game mode.  I think they are really bad.  It was a challenge for me to try to describe the rules for each game mode concisely, but also in a visually appealing way.  I'd love to see those redone by someone with some graphic design experience.  (I'm not sure I can pay much, if anything, but if anyone has any recommendations, let me know!)

Next on my list are the game summary screens that show up after each round.  It would be nice for those to be laid out a little better.

I really like the eclectic look of Eryn's title screen (which I hacked together in a few minutes to create box art), but I'm not sure that it's the best advertisement for the game.  Some people say box art is CRITICAL to a games success.  I'm more of a "screw it, just do the best you can" kind of guy.  But for a game with some staying power, maybe it's worth taking another look at that.  I've heard at least one person say they passed on the game simply because of the box art.  That's not good.

I mentioned this to Eryn, and he threw together a couple of images for my consideration.  What do you think?  I also included the existing box art for comparison.






Monday, July 9, 2012

The French Connection...

A month or so ago, I got a Facebook message from a guy with a French-sounding name.  He said he was the Editor-in-Chief of the Official Xbox Magazine in France, and that he loved Hidden in Plain Sight, and wanted to know more about "the geniuses behind the game."

I told him that I was just an average guy with a wife and kid and cubicle job, and that making indie games was a hobby.  I thanked him for his kind words, and never got a response back.  No big deal.

Then, I got a message on this blog saying that my game was going to be on French TV!  There is a show called "Chez Marcus", where this dude reviews and plays video games.  The guy sent me the link to the show, as well as a translation. ***UPDATE***  I just got an email from Marcus.  They made this full episode free online, specifically so I could show it around to everyone.  I'm overwhelmed.

I wrote back to the Xbox Magazine editor guy on Facebook and asked him if he knew anything about it.  The guy responded back (apologizing for not getting back to me before).  He said that he'd talked to his friend Marcus (the tv guy), and told him about the game, and that Marcus decided to use it on his show!  He also said he was having a game night soon with friends from Ubisoft, THQ, and Sony and would make them play it.  (This has since happened, and the only comment I got was "They loved the game.")

I found someone on reddit who loaned me their username and password to the NoLife TV website (the channel which airs Chez Marcus), and was able to watch (and capture via FRAPS) the entire episode.  There were some good production value, and they guys were laughing the whole time, and really seemed to enjoy it.  I couldn't have asked for a better showcase for the game.

Before the show aired, I'd sold about 2000 copies of the game total, with about 60 in France.
In the past five days alone, since the show aired, the game has sold over 400 copies in France.



Crazy.

When the game first came out, I was talking with friends about marketing.  I remember Iwan made some comment about how word-of-mouth works, and how some people just kind of act as evangelists for a thing they like.  It appears this Facebook guy is acting that role, and I've seen others do it on message boards as well.  So that really seems like it's turning out to be true.

I've said this before, but on the one hand, I know this really sounds like I'm bragging.  I'm conscious of that, and it kind of makes me feel uncomfortable.  But on the other hand, I also don't really feel like I have that much ownership or stake in the game and it's success or failures, if that makes any sense.  It's something that I kind of threw together in a few weeks and set free, and how it lives or dies really is kind of out of my hands.  I feel much more like an observer to the whole process than directly involved.  It's all kind of surreal.

Thursday, June 7, 2012

Hidden in Plain Sight sales, with some notable bumps pointed out. 

 The Joystiq.com Indie Pitch article
The reddit.com user review
The rllmukform.com discussion thread

Period Statistics -- 11/18/2011 - 6/6/2012
  • Trials: 4982
  • Purchases: 1883
  • Purchase/Trial Ratio: 37.80 %