Tuesday, January 31, 2012

Found it!

Figured it out...

I was wondering what caused this latest spike in sales.  Turns out someone posted a favorable review on Reddit, which got a little traction and generated some sales.  Pretty neat.  It was really killing me to know that there was something out there, but I didn't know what it was.  Pretty cool.

Saturday, January 28, 2012

Sales Data

Hidden in Plain Sight is closing in on 1000 sales.

I think the sales graph is pretty nifty.  There's a nice little bump where the Joystiq Indie Pitch article hit.

Also note that the sales seem to be progressing pretty linearly. 



Contrast this with Bad Golf's sales over the first three months:



Very different curves, neh?  I'm not sure what it means, but it's interesting.

Thursday, January 26, 2012

Wednesday, January 11, 2012

More fan email...

I just noticed I had a Facebook message waiting from a few days ago from a random woman.  Almost sure it was spam, I hesitantly opened it.  Best email ever!

Mr. Adam Spragg,

It is a rarity that I would feel so compelled to send this message. Just to make sure you know right off that this is not a weird message, let me start by saying how big of a fan I am of Bad Golf. Seriously a huge fan. I have showed it to all of my friends and have yet to find a person who is not throughly entertained (although frustrated) by playing this game.

As I often download indie games, I recently downloaded another treasure called Hidden in Plain Sight. It is a delight! I have found that our favorite is the death race. Due to the way in which you sign into the game, it appeared that the creator of hidden in plain sight was also the creator of bad golf. With a little lite research, I found your name.

This message has two purposes. One of which is to let you know personally that your games are enjoyed and to please keep up the great work. The second is to see if you have any plans to make it so these games can be played with others online and also to see if you would ever make more maps for bad golf.

My fiancée is in the military as or other people in our family. It causes us to look for games to play online to stay in touch and be entertained. These games would be great to be able to play with others online. I highly assume that this is not in your game plan, but had to ask. That being said, I REALLY hope additional maps for bad golf might me something you have thought about. My friends and I just can not get enough!!!

In closing I would just like to tell you again how great your games are. Thanks again!

Thursday, December 29, 2011

Next Game Ideas


I have a number of game fragment ideas floating around in my head, so I thought I’d blort them out here for future reference.

As I mentioned in my GameMarx interview, I had a great conversation with my boy Mark Harvey (CheckMark Games) about a game that involved learning a language.  I had this idea that a player could walk around the world and explore, say, ruins of an aboriginal civilization.  And on those ruins are pictographs, but we don’t know what they mean.  Maybe the player also comes in contact with natives who also use those pictographs (cuniform, hieroglyphics… I don’t know the proper word) in speech bubbles to communicate.  But the player doesn’t know what they mean.  Over the course of the game, the player would make observations and encounter experiences that would reveal the meaning of the foreign language, and then would be able to use the language to complete some quest or task or storyline.

At some point in time, I observed that all these Xbox Indie games (particularly the more amateurish ones, my own included) start off with all manner of splash screens and menu screens and loading screens that often serve no real purpose.  I had the idea of a game that simply starts off with the player in a jail cell or empty room with absolutely no instructions or direction.  The player would figure out how to move around, but still, with no obvious exits, just kind of wander around.  Maybe they wander around enough until they find a loose, squeaky board.  And under that board, they find, oh, some cheese or something.  Then, soon, a mouse comes in from a crack and if you give the mouse the cheese, he drops… something else.  Basically, I like the idea of a game that takes place in a single room, but gets more and more elaborate as time goes on.

I just watched Back to the Future, and I love the idea of doing a time travel game.  Braid, obviously, is the elephant in the room for this genre.  More than time travel, I guess, is I like the idea of the player being able to split off multiple versions of himself and act in parallel.  For example, the player goes and steps on a pressure plate, and a door opens across the room.  If the player leaves the pressure plate, the door closes.  So, the player has to go and press the pressure plate, and then go back in time, spin off a second copy of himself, and then start again.  One copy goes and pushes the pressure plate, and the second copy now can go through the door.  Very much like the flash game called “Cursor10”.  Go search for that and play it.

I was listening to a podcast recently where they were talking about Skryim, and particularly the books in Skyrim, and the collecting of sets of multi-volume books.  They lamented that they couldn’t email items to each other.  I had the idea of creating a game where set-collection was paramount.  Maybe you are exploring an old cave and collecting dinosaur bones, and you are looking to complete a T-rex set.  But you find a rare and valuable stegosaurus bone which is unusable to you, but certainly would be valuable to someone else.  I like the idea of being able to turn that in-game item into a text string, which you could then tweet or email, and someone could enter into their copy of the game to receive that item.

With elections coming up, I think there is a lot of opportunity to do an election game.  Basically a territory-controlling war game, but set in an election theme.  The country is made up of states, and various states have various issues that they are for or against.  You would travel around the country and try to win votes, gather supporters, earn money, and so forth.  I think this could be a lot of fun.

I think there’s a lot of meat on those bones…   Just waiting for the motivation to kick in and go with something.

















Monday, December 19, 2011

Another Fan Email

Another fan email.  I love it! 

Adam,
We have literally given your new game dozens of hours of play (thanks to your very generous free download) and here's the verdict: We absolutely love the snipers and runners game with the coins (absolutely hilarious) and our second favorite is the red light/green light style race. The torch touching game is good as well as the other variant of snipers/runners. The only game we didn't really care for was the knights vs. ninjas game (I see where you were going with it but my guests just didnt get it). They always wanted to go back to the aformentioned two favorites. Ow well, ya cant win em' all I guess. I guess what I am trying to say is: You keep making them and I will keep buying them. You have quite the knack for making an enjoyable "pick up and play" game experience that anyone of all skill levels can get into and (pardon my French) laugh their respective asses off.

I took HIPS to a friends' holiday party, and we busted it out late in the evening.  I was there until 1am, and left the game there.  Apparently people played until 4:30am!  Some tequila shots may have been involved.

I'm proud of me.