OOOoooooo-YEAH!
Hidden in Plain Sight has been published for the Ouya. The free version includes unlimited play of Ninja Party and Death Race (which I think are the two best modes, but others disagree). For $0.99, you get the other three modes unlocked, as well as the customizable options to play with.
I'm looking forward to hearing how Ouya players like it... if you happen to have played it on the Ouya, leave a note and let me know how it all worked out for you.
Thursday, May 23, 2013
Monday, May 13, 2013
Right in the feels...
From a YouTube comment on a preview video a guy made Stephen made about Hidden in Plain Sight:
"I realize I must thank you Stephen. Because you showed me this game, my mother and father and sister and I can finally play a game together. ^.^"
D'awwwww!
Monday, February 11, 2013
10,000
Hidden in Plain Sight has been purchased 10,000 times.
This is such a staggering figure to me, I don’t really even
know how to process it. It’s stunning,
really. When I first made Bad Golf, the
idea of 10,000 sales was my huge “wouldn’t that be awesome if…” dream scenario. I never expected it to actually happen, but
you can’t put something up for sale and not harbor some secret dreams of it
getting huge. And with Bad Golf, it didn’t.
So, I don’t really know what to say. I really wish I could take credit for
cracking into some untapped resource of game design and done something really revolutionary
(like Guitar Hero or Portal or Journey).
But maybe that’s not the way it has to work to be successful. Maybe you just have to make a game that is
fun, and that motivates people to tell their friends about it.
If anything, I think that’s what I’ve learned. There are plenty of games that are fun, but aren’t
particularly interesting to tell other people about. But Hidden in Plain Sight, being a social
game, somehow lends itself to sharing it with friends. It’s not only fun, but it’s fun to
share. As in “Oh, you HAVE to play this.” That’s not a component of a game you
typically study in Game Design 101. And
I didn’t either, but somehow stumbled upon it.
By far, the biggest influence on sales were the SourceFed
videos that came out in October, and those were a direct result of the game
being shown at IndieCade. Those led to
hundreds of sales immediately, but also created an initial shockwave big enough
to spread out over time and generate thousands of sales since then. If one person out of every twenty tells a
friend and leads to another sale, then you can see how some initial influx of
players will lead to a long-tail of sales.
I think that’s what happened.
For those interested, 10,000 sales means $10,000. But Microsoft takes 30%, and then withholds
some tax (I just got a 1099 from Microsoft Corp, which is kind of neat), so I
think I’ve net around $6000 over the past year.
Tuesday, January 1, 2013
Monday, November 19, 2012
Happy Birthday Hidden in Plain Sight!
Hidden in Plain Sight has been out on the market for a full year now. The free trial has been downloaded 9162 times, and there have been 7248 purchases. The purchase-to-trial ratio is 79.11%.
Here's that weird sales graph again, for the official full year numbers. Click to embiggen.
Needless to say, the sales of HIPS, and the feedback that I've received, has far exceeded my expectations. In fact, I admit that it's made it a little more difficult for me to get motivated to start a new project.
Sunday, November 4, 2012
Sunday, October 28, 2012
Hidden in Plain Sight for Windows
I have successfully created a version of Hidden in Plain Sight for Windows. It is still multiplayer ONLY, and it still REQUIRES Xbox-compatible gamepads for all players!
It is for sale on Indievania in a "pay what you want" model. You can even get it for free.
I'm also working on getting it on IndieCity.
Hidden in Plain Sight is now for sale on Steam! Go buy it!
Hidden in Plain Sight is now for sale on Steam! Go buy it!
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