After a few nights of just playing around and testing and tinkering and tweaking, I'm ready to stand back from the canvas and say that I've painted my last stroke on this masterpiece of a game.
The ONLY thing left is to wait for Eryn to finish up the title/loading screen image for me. As I've said, I'm not in any hurry to release, and this extra time has given me some opportunity to do some extra polishing and stuff. So that's all good.
I made a YouTube video introducing the game. It's a subtle game, so just showing silent gameplay footage wouldn't really sell it, I don't think. The video ended up being 10 minutes long, but I think it does a decent job explaining each of the game modes, and showing why it's a fun game. I was hoping to get some playtesters together tonight and record some actual game footage, but plans fell through. Maybe next weekend.
I emailed out some websites with a link to the video. I have no idea how to do marketing, and the very idea of it kind of makes my skin crawl, but I also want people to know about my game. I try to convince myself that I'm just making games for myself, and it's neat if people download it, but of course in my secret heart I want the game to go viral and get thousands and thousands of sales.
Anyhoo, here's the video, if you haven't seen it already:
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