Well, it's official.
Hidden in Plain Sight has been nominated as a finalist for IndieCade 2012.
I'm still not exactly sure what that means. I think I understand that the game will be on display somewhere for the public to play. I guess it's also up to win one of the awards. I don't know if there are prizes to be had, or if it's just publicity. But it's pretty cool.
I'm really honored and flattered, of course.
IndieCade is in early October up in Smell-A. So I guess I'll cruise up there for at least part of it over that weekend. Should be fun!
Wednesday, August 22, 2012
Friday, August 3, 2012
Gamespot
A long time ago, Bad Golf was featured in a Japanese magazine called Famitsu 360. You can read about that here. Anyways, one of the other games listed in the same issue was SoulCaster II, by Ian Stocker.
Somehow, I contacted Ian about this, and we got the Japanese translated and talked about it. That started a bit of an email back-and-forth about upcoming game development and stuff.
Anyways, as it turns out, Ian's latest game "Escape Goat" came out at around the same time as HIPS, and we again found ourselves along side each other in various reviews and "Best XBLIGs of 2011" lists. So that was kind of neat.
Today, in my daily obsessive searching for news on HIPS, I saw that my game was on the latest episode of a web show called "It Came From Xbox Live" on Gamespot.com. Sure enough, I check out the link, and see that Ian was an in-studio guest on the show.
He talks about Escape Goat, as well as his previous game Soul Caster II. Then, for really no good reason I can think of, he takes the time to introduce my game and lead the interviewer on a walkthrough of it.
I'm honored and flattered that he took the time and chose my game to show off. It's really pretty incredible.
Pretty cool. I'm definitely in his debt.
Somehow, I contacted Ian about this, and we got the Japanese translated and talked about it. That started a bit of an email back-and-forth about upcoming game development and stuff.
Anyways, as it turns out, Ian's latest game "Escape Goat" came out at around the same time as HIPS, and we again found ourselves along side each other in various reviews and "Best XBLIGs of 2011" lists. So that was kind of neat.
Today, in my daily obsessive searching for news on HIPS, I saw that my game was on the latest episode of a web show called "It Came From Xbox Live" on Gamespot.com. Sure enough, I check out the link, and see that Ian was an in-studio guest on the show.
He talks about Escape Goat, as well as his previous game Soul Caster II. Then, for really no good reason I can think of, he takes the time to introduce my game and lead the interviewer on a walkthrough of it.
I'm honored and flattered that he took the time and chose my game to show off. It's really pretty incredible.
Pretty cool. I'm definitely in his debt.
Dev article on IndieGamerChick.
I don't think I ever posted this, so thought I would for completeness. I did a "Tales from the Dev Side" article for IDC a while back. I don't know how many people read it, but I think it's not awful.
Why Is Conflict Fun?
Why Is Conflict Fun?
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