Hidden in Plain Sight has been purchased 10,000 times.
This is such a staggering figure to me, I don’t really even
know how to process it. It’s stunning,
really. When I first made Bad Golf, the
idea of 10,000 sales was my huge “wouldn’t that be awesome if…” dream scenario. I never expected it to actually happen, but
you can’t put something up for sale and not harbor some secret dreams of it
getting huge. And with Bad Golf, it didn’t.
So, I don’t really know what to say. I really wish I could take credit for
cracking into some untapped resource of game design and done something really revolutionary
(like Guitar Hero or Portal or Journey).
But maybe that’s not the way it has to work to be successful. Maybe you just have to make a game that is
fun, and that motivates people to tell their friends about it.
If anything, I think that’s what I’ve learned. There are plenty of games that are fun, but aren’t
particularly interesting to tell other people about. But Hidden in Plain Sight, being a social
game, somehow lends itself to sharing it with friends. It’s not only fun, but it’s fun to
share. As in “Oh, you HAVE to play this.” That’s not a component of a game you
typically study in Game Design 101. And
I didn’t either, but somehow stumbled upon it.
By far, the biggest influence on sales were the SourceFed
videos that came out in October, and those were a direct result of the game
being shown at IndieCade. Those led to
hundreds of sales immediately, but also created an initial shockwave big enough
to spread out over time and generate thousands of sales since then. If one person out of every twenty tells a
friend and leads to another sale, then you can see how some initial influx of
players will lead to a long-tail of sales.
I think that’s what happened.
For those interested, 10,000 sales means $10,000. But Microsoft takes 30%, and then withholds
some tax (I just got a 1099 from Microsoft Corp, which is kind of neat), so I
think I’ve net around $6000 over the past year.
Hi Adam... I can't buy? says "Sorry This offer is not valid in your region." for both buying and downloading demo. (I'm in New Zealand) Was keen to play but never owned an xbox until now. (You really should do PC versions as well.) Will get rid of xbox, PC way better. But a couple games I wanted to play that are xbox exclusive. Though also annoying having to buy MS Points when the only thing I want is Hidden in Plain Sight...
ReplyDeleteHi Shaun! Thank you for your kind words... Yes, Xbox Live Indie Games are only available in some countries, and notably NOT available in Australia or NZ. Sorry.
DeleteBUT! If you can get your Xbox controllers hooked up to your PC, I did make a Wndows version of it! It's free, too! Look for it on Indievania.com.
Hope that helps! Let me know how it goes.
Adam
Awesome! Did not realize that, will give it a go soon. Perfect for HTPC. Will come back later and post review, etc once trying it. Cheers! (mmm VERY odd Australia and NZ excluded... another reason to not like consoles.)
DeleteIt's your government, and their strict ratings on entertainment.
DeleteXbox Live Indie Games are not rated by any sort of official ratings committee.
That's my understanding, at least.
Yes, please do report back!