Buddy, I have already purchased it on Ouya, but I'd be more then happy to purchase it again if you make specifically for PC with some control improvements.
I'm open to suggestions for better PC controls. What would work?
Ideally fully rebindable PC controls although I know this can be difficult if it wasn't intended from the beginning. Instructions/key prompts for what the keys are would be good (you should have seen me slapping the keyboard to figure out what to do haha, TLDR: the mouse is used xD). I was able to join 4 players into the match using the keyboard but as far as I'm aware only one person can play on a keyboard? As awkward as it would be, it would be nice to have the option to have 4 people on a keyboard something like WASD (movement) + QE (actions), IJKL + UO, Arrow Keys + RSHIFT RCTRL, NUM8456 + 79. That would give some flexibility as one person could play on WASD, another on the numpad and 2 other people on controllers for example.Mouse driven menus are always nice and it would be handy to be able to configure everyone's teams using the mouse and some arrow buttons to click on.TotalBiscuit is a very strong advocate for games designed to take full advantage of what a PC is capable of. http://www.youtube.com/user/TotalHalibutIn all his reviews he heads straight to the options menu and has been known to make entire videos on a game's options menu (http://www.youtube.com/watch?v=ak7Sqs_ituU a very helpful video for making a menu). You should take a look at his videos and make a checklist of things to include for future PC titles.Basically: resolution settings (windowed/fullscreen) etc, fully rebindable controls (not just control schemes or southpaw controls), mouse & keyboard driven menus, volume sliders for different types of audio (FX, music, voice, master), graphical settings (not as important in a 2D game), correct prompts for the input type you are using etc.Hope this helps :)BTW: Still playing this game at parties and everyone loves it =D
In the old days, keyboards had a lot of problems when multiple keys were held down. It really limited the keyboard to only a single player. I'm not sure if that is still the case or not, but a brief web search suggests that it is.And even then... this game specifically is about trying to look like the AI, and the AI don't just move in up-down-left-right and diagonal. They move at arbitrary angles, which isn't really feasible with keyboard controls (without a lot of reworking the game, at least). I suppose I could change the AI to only move certain directions, but I don't like that idea.The Windows port of this game really is a half-baked idea, so it's not surprising that it's not perfect. Which is precisely why I'm offering it as donation-ware. If it works for you, great. If not, well, I'll take those considerations into account when I make my next game.I appreciate you taking the time to share your thoughts! Thanks!
The mouse is the standard controller on PC, and I'd suggest to support multipe mice. This is however complicated to implement (raw input, no DX support). Lemmings on Amiga did work quite well with two players with two mice, and it might also work for this game.
Adam, is there any chance you could possibly port this to chromecast. similar to the following? https://play.google.com/store/apps/details?id=com.dylanp.cast.triviatimeHaving Chromecast as the host and allow people to use their phones/tablets as the controller?It feels like you game would be perfect for this.
Hm. Very interesting. I'm not sure I'd be able to port this game into something that uses phones as input devices without almost completely re-writing the game. It's definitely something I'll consider for future projects, though.
Hi Adam,First off, HIPS is fantastic. I discovered it a few days ago with friends and was blown away.Since I don't own an Xbox, I was looking for a PC copy of it and found it here. I completely share your view on it being much better as a local only multiplayer game, online multiplayer wouldn't be the same. The only question I have is: do you plan on adding the possibility to use generic controllers with analog sticks ? I wouldn't ask this if the game were only on your dropbox account but I saw that you also put it on Steam Greenlight. If it's going to make it to the Steam catalog, doesn't it become a necessity?
Good question.I haven't spent a lot of time with the PC version, and I honestly don't know what kind of controllers it works with. I know Xbox controllers work. I'm not sure if other controllers work or not. Do you happen to know of any controllers that do NOT work?I honestly doubt it will get Greenlit, but if it does, I'll certainly take a closer look at the controls. But I don't think I have the time/energy/motivation to look into it at the moment.I'm glad you like the game! :)
hey i use my pc a lot for local games im just about to try it using my ps3 controlers and a programme called motionjoy which basicly maps my ps3 controler as a xbox 360 controler on my pc ill reply back if it works :)
game works perfectly with ps3 controler and motionjoy to register it as an xbox conroler :D
Hello mr. Adam and ask:i can use a configured ps3 controller for play HIPS?
I'm not sure... try it and let me know if it works!
It works fine with Better DS3, which is all but mandatory for PS3 controllers on Windows anyway. Brilliant game, by the way. My non-gaming wife and I were constantly giggling, and that's with just two players.
Downloading now. If it works, I'll give you standard price of $5 :)
Well I hope it works then, and that you enjoy it. :)
Hey ! I purchase the game and i don't know how i download it. I guess i will receive un mail but it doesn't. Is that the procedure ? thanks
Just click the link in the post!
Nice game, I didn't know how to use it at first. Your game works with most DirectX compatible controllers if you use an Xbox controller wrapper, like this one: https://code.google.com/p/x360ce