Saturday, June 7, 2014

Greenlit on Steam!

I can't believe it.  After some months of languishing in Steam Greenlight, I got a random email that it was approved.  I didn't have much hope in the first place, and what little hope I had was quickly evaporating.  But now, everything is coming up Adman!

I'm actively working on getting a Steam store page set up, getting the Windows version of the game all up to date (adding the missing Options stuff, for example).  That's more or less done, but needs some debugging and testing.

I'm also kicking around the idea of adding some Steam features, like achievements and stats and so forth.  Not sure if that will happen or not.

Getting published on Steam actually looks like a very real possibility.  In fact, I could actually go and push the "review my game" button now and get the process underway, but I'd like to just take a little more time to get everything in order.  I'd also like to get some better graphics to represent the game on the Steam store, and am looking to enlist some help for that.

So....  pretty cool stuff.  I would have never guessed this game would make it onto Steam, but I'm excited that it is.  How well will a local multiplayer game sell on Steam?  I have no idea.  What I do know is that my ability to estimate this sucks (but luckily sucks in the wrong direction).  So, no expectations.

4 comments:

  1. Nice, congrats! We recently used HIPS and TowerFall as a baseline for a university project about couch games and the use of asymmetric (hidden) information :)

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  2. Oh, and if you would like to read our report, it can be downloaded here: https://dl.dropboxusercontent.com/u/113180/MTA14631_FlowHunters.pdf (consider reading the introduction)

    Short version:taking inspiration from Hidden in Plain Sight, TowerFall and poker, we developed a local multiplayer game on a single screen, where asymmetric information was delivered via the rumble features of the Xbox 360 controller.

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  3. I'm definitely excited for new (and quality) local co-op Steam games since I often stream local games to the living room and just use wireless controllers with friends. Steam trading cards are always a bonus if that's feasible. Thanks for all of your hard work with HIPS.

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  4. Adam, how are things progressing on Xbox One for devs? THis was my fave game of the 360 generation

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